# Overview

![Create tab](https://3741799376-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LbbeGvCW_mMdlMmhdDX-3995899739%2Fuploads%2Fgit-blob-088054c25e0f3d64f72ee13fc0af9e53fe313ffc%2F%D0%A1%D0%BD%D0%B8%D0%BC%D0%BE%D0%BA%20%D1%8D%D0%BA%D1%80%D0%B0%D0%BD%D0%B0%202016-05-13%20%D0%B2%201.15.59.png?alt=media)

On this tab, user can create OB passes using the two methods **Separate** and **Single group**. In the **Separate Mode**, individual passes for all objects selected in the OM will be created, in the **Single Group mode** all selected objects will be placed on one common pass.

**Enable in render** activates created pass in the render settings.\
**All Render Settings** checkbox indicates the creation of passes for all available rendering settings.

The **Apply pass** button applies existing OB passes to the selected objects.

![Delete tab](https://3741799376-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LbbeGvCW_mMdlMmhdDX-3995899739%2Fuploads%2Fgit-blob-065a9b922900a00ffb97144a09240e541f751b66%2F%D0%A1%D0%BD%D0%B8%D0%BC%D0%BE%D0%BA%20%D1%8D%D0%BA%D1%80%D0%B0%D0%BD%D0%B0%202016-05-13%20%D0%B2%201.16.00.png?alt=media)

On this tab, you can delete OB passes for all selected objects (**Selected objects option**), as well as for all objects in the document (**All objects of the document option**). The **Delete Compositing tags** option means that all Compositing tags will be deleted if their other settings are not activated.\
The **Delete pass** button deletes the passes that are available in the scene or for selected in **Object Manager** objects.

![Select tab](https://3741799376-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LbbeGvCW_mMdlMmhdDX-3995899739%2Fuploads%2Fgit-blob-3b3458c3db7d523703fe4c23cef6ecd1784e3019%2F%D0%A1%D0%BD%D0%B8%D0%BC%D0%BE%D0%BA%20%D1%8D%D0%BA%D1%80%D0%B0%D0%BD%D0%B0%202016-05-13%20%D0%B2%201.16.02.png?alt=media)

On this tab, you can select objects according to the Compositing tags applied to them. Objects can be added to the selection (**Shift** key) or excluded from it (**Control** key).

![Rename tab](https://3741799376-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LbbeGvCW_mMdlMmhdDX-3995899739%2Fuploads%2Fgit-blob-a2eb3f76f3e65eec8e48b9a3d1db2f331f4415e6%2F%D0%A1%D0%BD%D0%B8%D0%BC%D0%BE%D0%BA%20%D1%8D%D0%BA%D1%80%D0%B0%D0%BD%D0%B0%202016-05-13%20%D0%B2%201.16.03.png?alt=media)

**Rename** function allows to sort sequence files to separate subfolders. This processing not only OB passes files, but also other passes from the specified directory. It should be noted that the **Rename** function works in a *separate thread*. This means that when processing large numbers of files, Cinema 4D won’t hang, waiting for the end command, and you can use the program further.

**Path from names** option indicates, that now all slashes («/» or «\») in the passes names are the dividers to create a new path. Organizing OB files becomes easier!

There’s a script for **Adobe After Effects** included in plug-in, that helps import the sequence of files after the renaming. The main advantage of this method is supporting Unicode characters in file paths, which is usually a problem when you import via aec file and all subdirectories structure built using the **Path from names** functions will also be reflected in After Effects project.
