Mike Udin Tools
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    • Version history
    • Overview
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    • Version history
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  • UV Colorizer
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  • Custom Buttons
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    • Creating the preset
    • Icon and description
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  • Flash Buffer
    • Overview
    • Rename function
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  • File Sequence Exporter
    • Overview
    • Manage License
    • Commanline mode
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  • Batch Processor
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    • User Scripts
  • PolyDivider
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  • 🆕VariText
    • 🛠️Installation
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    • ⚙️Settings
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    • 📺Videotutorials
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  1. File Sequence Exporter

Overview

PreviousFile Sequence ExporterNextManage License

Last updated 5 years ago

  1. Specify the path to save the file sequence.

  2. Select a file saving format: Cinema 4D (.c4d) or Wavefront (.obj) sequence.

  3. Adjusting Polygon Reduction option you can set the percentage of geometry optimization. Keep in mind that using this feature increases the total processing time.

  4. Using primitives and nurbs-objects in the scene, you can adjust the **Level Of Detail ****** of the resulting geometry.

  5. Options: Active Objects Only - export only selected objects; Skip Hidden - objects hidden from the rendering will be skipped. Shared .mtl file - If the materials are not changing between animation frames, then there's no need to write out a .mtl file for each frame. If you enable this option, a common .mtl file is written. Connect Objects - all meshes will be connected into a single object. Show in Explorer/Finder - show results in Windows Explorer or Finder MacOs.

  6. Specify the frame range to save.